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Motion Capture

3D Character Animation Course Description

The 3D Animation and Motion Capture course introduces students to the exciting world of digital character animation, combining the power of iClone 9 software with advanced body and facial motion capture technology. Learners explore how to bring 3D characters to life by creating realistic movements, expressive performances, and dynamic scenes for games, films, and virtual experiences. The course provides a hands-on foundation in animation principles, rigging, and motion workflows, giving students the skills and confidence to transform creative ideas into professional-quality digital productions.

Body and face motion graphics using Metahumans allow creators to produce incredibly realistic digital characters that move, speak, and express emotion just like real people.

Semester A

By capturing facial expressions, body movements, and gestures, students can animate Metahuman characters with lifelike precision inside Unreal Engine. This technology bridges the gap between animation and live performance, giving students the power to bring digital actors to life for films, games, music videos, and immersive experiences. The process teaches essential skills in character rigging, performance capture, and animation workflows—skills used across today’s top studios.

Semester B

Using Metahumans also introduces students to the future of storytelling and digital media. With detailed facial controls, advanced skin textures, and natural human motion, Metahumans offer a professional-level toolset that empowers young creators to build cinematic scenes without expensive equipment or large crews. Students learn how to integrate their captured performances with virtual environments, camera movements, sound, and visual effects, resulting in polished digital productions. This skillset prepares them for rising careers in virtual production, VR/AR development, game design, animation, and beyond—giving them a competitive edge in a rapidly evolving digital world.

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