top of page
kids-at-school-header-1440x430.png

Motion Capture

Motion Capture Course Description

The motion and face capturing course using Metahumans gives students an exciting introduction to virtual production and performance-driven animation. In this course, students learn how to record real-time facial expressions and body movements using accessible capture tools, then apply those recordings directly to Metahuman characters inside Unreal Engine.

 

They are guided through every step—setting up capture devices, syncing animations, refining movements, and integrating characters into digital scenes. By the end of the course, students will have created fully animated digital actors that move and emote just like real people, gaining valuable skills in a cutting-edge field that is transforming film, gaming, and interactive media.

The course also emphasizes innovation and adaptability, encouraging students to explore new motion capture technologies, software updates, and creative techniques. Learners are challenged to experiment with different styles, performance scenarios, and character types, ensuring their skills remain versatile and relevant in a constantly evolving industry. By combining technical mastery with creative exploration, the course equips students with the confidence and expertise to push the boundaries of digital performance, preparing them to become leaders in animation, game development, virtual production, and immersive media.

Course Description: Body and Face Motion Capture

The Body and Face Motion Capture course at Shock Kids New Media Technologies introduces students to the advanced techniques and technology used to capture realistic human movement and facial expressions for digital media applications. Students learn to operate motion capture suits, facial tracking systems, and industry-standard software to record, process, and integrate body and facial performance data into 3D characters and environments.

 

The course covers essential skills such as rigging, retargeting, motion cleanup, and performance integration, giving learners hands-on experience in producing lifelike and expressive digital performances for games, animation, virtual reality, and film.

Through project-based learning, students gain practical experience translating real-world human motion into digital assets, exploring both technical precision and creative expression. The course emphasizes the role of motion capture in storytelling, character development, and interactive media, showing how nuanced movements and emotions bring digital characters to life. By the end of the course, students are prepared for careers in animation, game development, virtual production, VFX, and immersive media, equipped with the specialized skills needed to work with cutting-edge motion capture technology in professional environments.

In addition to technical expertise, the Body and Face Motion Capture course emphasizes the artistry of performance. Students learn how subtle movements, gestures, and facial expressions can convey emotion, personality, and narrative, enhancing the realism and impact of digital characters. By understanding the connection between human performance and digital translation, learners develop the ability to create characters that feel authentic and engaging, whether for games, films, virtual reality, or interactive experiences. This combination of artistry and technology ensures students are prepared to meet the creative demands of professional projects.

The course also prepares students for collaborative workflows in professional production environments. Learners gain experience working with animators, designers, and developers to integrate motion capture data seamlessly into larger pipelines, including animation, compositing, and real-time rendering. Students are taught best practices for troubleshooting, optimizing performance, and adapting motion capture data for various platforms and applications. Graduates leave the program with a strong portfolio, hands-on experience, and the practical knowledge required to pursue careers as motion capture specialists, animators, technical directors, or performance capture artists in the rapidly growing fields of gaming, film, virtual reality, and immersive media.

bottom of page